ExcitingPress ReviewInteractive fiction · gamebooks
Interactive fiction·GamebooksIssue 01

How a story becomes a choiceReading interactive fiction closely

A working review of branching narratives, hidden state and text games, written for people who want to understand the machinery under the page rather than skim a plot summary.

Also in this issue

Two more stories

Contents

Every article on this site, in reading order.

About this review

  1. What a Save File Actually Remembers About Your Choices

    Saving looks like a pause button, but in an interactive story it is a snapshot of hidden state. Here is what that means for undo, for re-reading, and for the branch you thought you closed.

    Saving & Re-reading

Standing rubrics

Four categories

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